Image vs Object
Having had the chance to look through a range of comics part of the “Ian Horton Collection”, I was instantly reminded of my childhood – I hadn’t touched a comic book in years. More than the content of the comic, the feel of the flimsy paper and the old newspaper-like smell evoked memories of my grandmothers basement, where I used to play with my fathers play-mobile and flick through some of his french comics. In reality, I don’t remember the names because I couldn’t actually read them, what persists in my memory are the bright colours and a vision of them stacked on a high shelf.
From what I have previously said, it’s easy to understand that a comic book in the traditional form is more than something you can simply look at or read. The suggested article; ‘Beyond the Visual – The Roles of the Senses in Contemporary Comics’, shows other possibilities of interaction with comics besides visual and tactile, sensory experiences like hearing, smell and taste. In terms of touch, the defining difference is in the paper: the thickness, weight and texture all have an effect on the turning of the pages and position in which we read the comics.
When reading a slim, cheap, flimsy comic, you certainly wont lie on your back and hold it over your head in the air because the paper is so fine that the book wouldn’t hold it’s shape and the pages would slip from your fingers. If you were reading a sturdier, heavier comic you might have to rest it on a table, otherwise the weight would exhaust your arms. If a comic is printed on textured paper you may feel the urge to brush your fingers over the images and hold on to the pages when reading. For collectors who value these peculiarities, they are quite obvious; casual readers and children are usually unaware of the small details even if they do significantly change the experience.
The quality of the paper also effects the auditory part of the experience, different papers create contrasting noises when you turn the page, grip the paper etc. On a digital platform it is much easier to queue sounds to determined scenes or moments in the story, sound effects are commonly added to digital comics, as well as soundtracks. However, this modern form of comics has disadvantages also, since the entire tactile part is lost and smell and taste is still incommunicable through devices like computers or phones.
The article above also explains the importance of smell, besides the expected smell of “dust, glue and paper.” – which suitably is purposely intensified. Smell is known to be one of the most nostalgic senses, some scents are connected to memories that we hold individually but others are generally related to seasons or places; for example, pumpkin scented candles, that remind everyone of autumn or sandalwood –associated with the beach. There are different methods to add smell to comics, the paper itself can be scented, which due to exposure doesn’t last very long, or scented scratch cards can be attached and used when indicated in the book.
Taste is by far the hardest to include in a comic book experience, small treats do come annexed to some comics but normally they have no connection to the content or story. All food comes with an expiry date, the simplest way for readers to ‘taste’ the comic would be to follow recipes included in the book for the dishes mentioned – this would also allow the reader to smell the food and feel the different textures. I am not a comic book collector but as a child I would collect Rainbow Magic books, which were easily bought at any bookstore but have some limited editions. The most exciting part of the collection was the discovery of puzzles at the end of the books, usually you would have to go back and find unique bold letters that together would spell-out a special word. The books didn’t include smell, taste or sound, but the limited editions had sparkly paper and a harder cover that added to the tactile quality of the book.
